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P.G

PaperClips
I have detailed the fundamentals and design of this title within the Re-Shoot page which can be found here
Below is a video of our Lead Unity Developer, Daniel Nash, going through PaperClips giving his thoughts and insight on the design decisions and gameplay
My role within the development of this project was the primary prototype programmer. My main responsibility was of the gameplay of all stages and I also took responsibilities in other systems, such as achievements, saving/loading and other front end systems. This was my first project within a professional game development setting working with a small indie team. I felt very comfortable and confident when it came to implementing our collective ideas into the gameplay. I felt myself truly grow within this role and I am proud of what we accomplished in the time we had together as a team.
Below is the completed design for majority of the stages that you're able to view and play within PaperClips
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